Render scenes using pathtracing. Build 3D scenes out of spheres, cubes, planes, disks, triangles, line segments, cylinders, ellipsoids, and 3D models in the 'Wavefront' OBJ file format. Supports several material types, textures, multicore rendering, and tone-mapping. Based on the "Ray Tracing in One Weekend" book series. Peter Shirley (2018) <https://raytracing.github.io>.
Version: | 0.14.0 |
Imports: | Rcpp (≥ 1.0.0), parallel, assertthat, tibble, magrittr, purrr, png, raster, decido, rayimage, stats |
LinkingTo: | Rcpp, RcppThread, progress |
Suggests: | sf, spData, dplyr |
Published: | 2020-08-02 |
Author: | Tyler Morgan-Wall [aut, cph, cre], Syoyo Fujita [ctb, cph], Melissa O'Neill [ctb, cph] |
Maintainer: | Tyler Morgan-Wall <tylermw at gmail.com> |
License: | GPL-3 |
Copyright: | file inst/COPYRIGHTS rayrender copyright details |
URL: | https://www.rayrender.net, https://github.com/tylermorganwall/rayrender |
NeedsCompilation: | yes |
SystemRequirements: | C++11 |
CRAN checks: | rayrender results |
Reference manual: | rayrender.pdf |
Package source: | rayrender_0.14.0.tar.gz |
Windows binaries: | r-devel: rayrender_0.14.0.zip, r-release: rayrender_0.14.0.zip, r-oldrel: rayrender_0.14.0.zip |
macOS binaries: | r-release: rayrender_0.14.0.tgz, r-oldrel: rayrender_0.14.0.tgz |
Old sources: | rayrender archive |
Reverse suggests: | piecepackr, rayshader |
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