Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically.
| Version: | 1.1.0 |
| Imports: | Rcpp (≥ 0.12.5), DiceKriging, GPareto, KrigInv, DiceDesign, MASS, mnormt, mvtnorm, methods |
| LinkingTo: | Rcpp |
| Suggests: | DiceOptim |
| Published: | 2018-03-22 |
| Author: | Victor Picheny, Mickael Binois |
| Maintainer: | Victor Picheny <victor.picheny at inra.fr> |
| License: | GPL-3 |
| NeedsCompilation: | yes |
| Materials: | NEWS |
| CRAN checks: | GPGame results |
| Reference manual: | GPGame.pdf |
| Package source: | GPGame_1.1.0.tar.gz |
| Windows binaries: | r-devel: GPGame_1.1.0.zip, r-release: GPGame_1.1.0.zip, r-oldrel: GPGame_1.1.0.zip |
| macOS binaries: | r-release: GPGame_1.1.0.tgz, r-oldrel: GPGame_1.1.0.tgz |
| Old sources: | GPGame archive |
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