An implementation of the TrueSkill algorithm (Herbrich, R., Minka, T. and Grapel, T) in R; a Bayesian skill rating system with inference by approximate message passing on a factor graph. Used by Xbox to rank gamers and identify appropriate matches. http://research.microsoft.com/en-us/projects/trueskill/default.aspx Current version allows for one player per team. Will update as time permits. Requires R version 3.0 as it is written with Reference Classes. URL: https://github.com/bhoung/trueskill-in-r Acknowledgements to Doug Zongker and Heungsub Lee for their python implementations of the algorithm and for the liberal reuse of Doug's code comments (@dougz and @sublee on github).
| Version: | 0.1 |
| Depends: | R (≥ 3.0) |
| Imports: | methods |
| Published: | 2013-05-22 |
| Author: | Brendan Houng |
| Maintainer: | Brendan Houng <brendan.houng at gmail.com> |
| License: | GPL-3 |
| NeedsCompilation: | no |
| Materials: | README |
| CRAN checks: | trueskill results |
| Reference manual: | trueskill.pdf |
| Package source: | trueskill_0.1.tar.gz |
| Windows binaries: | r-devel: trueskill_0.1.zip, r-release: trueskill_0.1.zip, r-oldrel: trueskill_0.1.zip |
| macOS binaries: | r-release: trueskill_0.1.tgz, r-oldrel: trueskill_0.1.tgz |
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