ragg 0.3.1
- Roll back support for new clipping options in the graphic engine as it was buggy.
ragg 0.3.0
- Fix a bug when plotting partially transparent raster (#44)
- Add a
scaling
argument to all devices allowing you to change relative scaling of output.
- Horizontal and vertical text are now snapped to the pixel grid in order to improve rendering quality.
- Internal changes to prepare for coming updates to the graphic engine
ragg 0.2.0
- Fix compilation on R <= 3.3 by including Rdynload.h explicitly
- Fix a performance regression when plotting text (#33)
- Fix erroneous width calculations of strings starting with a space on windows (#32)
- Fix a bug in
agg_capture()
where the output became mangled if device height != width
- Fix a bug in raster support where raster data did not get premultiplied before rendering (#38, @yixuan)
- Fix an integer overflow issue in the AGG source code
ragg 0.1.5
ragg 0.1.4
- Fix a bug in AGG’s font manager that ignored the font index when it stored and retrieved cached faces
ragg 0.1.3
- Fix bug preventing ragg from displaying 50% transparent black
- Another attempt at fixing compilation on mac build machines
ragg 0.1.2
- Fix compilation on certain Linux systems by preferring dynamic libraries over static ones (#25, @jimhester).
ragg 0.1.1
- Avoid a bug when the call to start a device included too many characters (#16)
- Fix integer overflow runtime errors in agg source code (
agg_scanline_storage_aa.h
), by changing storage to long
- Remove benchmarking vignettes as it was causing too much trouble on stripped down systems… They are still available on https://ragg.r-lib.org
- Better build setup to properly build on all macOS systems
ragg 0.1.0
- Basic setup of package. png, tiff, ppm, and buffer capture support
- Added a
NEWS.md
file to track changes to the package.